A.1 Kinematics
Lesson 1 — Kinematics (IB Physics SL)
Learning objectives
- Distinguish clearly between scalar and vector quantities.
- Represent, add, and resolve vectors using components.
- Describe motion using displacement, velocity, and acceleration.
- Interpret displacement–time, velocity–time, and acceleration–time graphs.
- Apply the equations of uniformly accelerated motion (SUVAT).
- Analyse projectile motion using independent horizontal and vertical motion.
a) Vectors
Scalars
A scalar is a physical quantity described by magnitude only. Scalars answer “how much?” but not “in which direction?” Examples include
distance, speed, mass, and time.

Vectors
A vector has both magnitude and direction. Vectors answer “how much?” and “which way?” Examples include
displacement, velocity, acceleration, and force.
Representing vectors
Vectors are represented using arrows:
the length represents magnitude and the arrowhead indicates direction.

Multiplying a vector by a scalar
Multiplying a vector by a scalar changes the magnitude but not the direction, unless the scalar is negative.
A negative scalar reverses the direction of the vector.
Adding vectors
Vectors can be added by:
- Tip-to-tail method: place the tail of the next vector at the tip of the previous vector; the resultant joins the start to the final tip.
- Component method: resolve each vector into
and
components, add components, then recombine using Pythagoras and trigonometry.
Resolving vectors into components
If a vector of magnitude
makes an angle
with the horizontal, then:
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Worked example — resolving a force
A force of
acts at
above the horizontal. Find
and
.
![]()
![]()
Answer:
,
.

b) Describing motion
Position
Position describes the location of an object relative to a chosen reference point.
Displacement
Displacement is the change in position and is a vector. It depends only on the starting and ending positions, not the path taken.
Distance
Distance is the total path length travelled and is a scalar. An object can travel a non-zero distance while having zero displacement (for example, returning to its starting point).
Velocity and speed
Velocity is displacement per unit time (a vector), while speed is distance per unit time (a scalar).
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Acceleration
Acceleration is the rate of change of velocity:
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Worked example — acceleration
A car increases speed from
to
in
. Find the acceleration.
![]()
Answer:
.
Motion graphs
- Displacement–time graph: slope
velocity - Velocity–time graph: slope
acceleration; area
displacement - Acceleration–time graph: area
change in velocity


Instantaneous vs average
Instantaneous values describe a quantity at a single moment (a “snapshot”).
Average values describe the overall change divided by the total time.
c) Equations of motion (SUVAT)
These equations apply only when acceleration is constant.
Symbols:
displacement (m),
initial velocity (m s
),
final velocity (m s
),
acceleration (m s
),
time (s).
The four SUVAT equations
Worked examples (full solutions)
1) Accelerating from rest
A car starts from rest and accelerates at
for
. Find the final speed.
![]()
Answer:
.
2) Distance travelled under acceleration
A runner has
and accelerates at
for
. Find the displacement.
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Answer:
.
3) Braking distance
A car travels at
and brakes uniformly to rest with
. Find the stopping distance.
![]()
Answer:
.
4) Distance from average velocity
A train speeds up uniformly from
to
in
. Find the displacement.
![]()
Answer:
.
Quick exam tips
- Choose an equation that does not contain the unknown you are solving for.
- Use a consistent sign convention (e.g., upward positive, downward negative).
- Check units:
in m,
in m s
,
in m s
,
in s.
d) Projectile motion

Definition: Projectile motion occurs when an object is launched with initial speed
at an angle
above the horizontal and then moves under the influence of gravity alone.
Horizontal and vertical motions are independent (air resistance neglected).
- Horizontal: constant velocity

- Vertical: constant acceleration
, where 
Position as a function of time
Taking the launch point as
:
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Velocities:
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Key results (same launch and landing height)
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Note: In the ideal model (no air resistance), the range is maximised when
.
Worked example — projectile motion
A ball is launched from ground level with
at
. Take
.
Find (i) time of flight
, (ii) maximum height
, (iii) range
, and (iv) the position
at
.
(i) Time of flight
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(ii) Maximum height
![Rendered by QuickLaTeX.com \[ H_{\max}=\frac{u^2\sin^2\theta}{2g} =\frac{(20.0)^2\sin^2 40^\circ}{2(9.81)} \approx 8.42\ \text{m} \]](https://i0.wp.com/alphyschool.org/wp-content/ql-cache/quicklatex.com-f088b2100b1589bcc4bbd4797ee0a63e_l3.png?resize=393%2C50&ssl=1)
(iii) Range
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(iv) Position at ![]()
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Answers:
,
,
,
.
Model assumptions
- Air resistance is neglected.
is constant and acts vertically downward.- “Same height” means the launch and landing points have the same vertical coordinate.
- If launch and landing heights differ, use
and
and solve for the required time first.
